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Make sure not to kill off your heirs in battle.įamilies are also critical because only family members can serve as generals. You'll draw your faction's leaders from the family tree. You can actually collect and trade retinue members among your family, so you can transfer them to where they're needed the most. For example, a wrestler can improve a character's influence (by being able to literally twist arms), as well as provide added protection against an assassination attempt. Each of these can affect your characters' abilities. These are the hangers-on who surround important people, such as advisors, mentors, bodyguards, lackeys, sycophants, and more. In addition to traits, family members-not to mention your spies, assassins, and diplomats-can all attract retinues. This introduces a limited role-playing component in the game, as you actually care about trying to further the careers of your family members so they can serve you better. But if your family members are selected to hold important senate posts, they'll gain influence and abilities once out of office. Meanwhile, an otherwise strong governor may have a dislike of farming, which would affect the agricultural output in the province he's in. A strong general may have an excellent command rating, but his disdain for bureaucracy would make him a poor governor. These are the leaders of your faction, and they all have traits-strengths and weaknesses-that define their abilities. Each of the three Roman factions is essentially one huge family, and your generals and governors are related to one another by birth, marriage, or adoption. It's helpful to perform senate missions because they can affect an improved feature in Rome: Total War-families.
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#ROME TOTAL REALISM REVIEW SERIES#
By and large, though, the senate missions help to focus the otherwise huge scope of the campaign-instead of being faced with the monolithic task of trying to conquer Europe, you can instead look forward to accomplishing a long series of short-term goals. Failing to carry out missions earns the displeasure of the senate and affects your standing with that body. If you carry the orders out successfully, you stand to gain a monetary reward, a useful new military unit, or influence in the senate. It's up to you whether you actually obey the order, as sometimes the senate will try to stretch you thin on purpose. The senate will order you on missions, from blockading a hostile port or conquering a city (and perhaps exterminating the populace, depending on the level of enmity between Rome and the faction in question) to forging a trade deal or an alliance with a foreign faction. But there's a fourth, unplayable Roman faction, one that can influence your course during the campaign: the Roman senate. And the Scipii are tasked with subduing Carthage, Rome's great nemesis to the southwest.Īt least, that's the principle goal of each faction.
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The Bruti are required to deal with the remnants of the Greek city-states and expand the empire to the southeast. The Julii must deal with the Gauls and Germania to the north in a difficult, landlocked campaign. As all three factions are Roman, there's literally no difference between them in terms of units and building types, though they do have different responsibilities. You play as one of three powerful Roman families-the Julii, the Bruti, or the Scipii-attempting to increase the size and glory of Rome and shore up your faction's power and influence. After the helpful and informative tutorial campaign, you can tackle the main imperial campaign. There's the overarching turn-based campaign in which you conquer cities and provinces, make improvements, and move armies around the map as you expand your empire, and then there are the real-time battles in which you use tactics and maneuvers to crush your enemy in combat. Now Playing: Rome: Total War Video ReviewĪs in the earlier Total War games, there are essentially two distinctly different types of gameplay in Rome.
#ROME TOTAL REALISM REVIEW FULL#
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